Construct a job without async data (reward pool)
The syndicate mission data
The syndicate job expiration
The dependencies object
Dependency Object
Optional
character?: stringCharacter name for traders
Optional
kuvaData?: KuvaLogEntry[]Kuva data for parsing
Locale to use for translations
Optional
logger?: { debug: (message: string) => void }Generic logger to use if needed
Optional
sentientData?: { end: number; start: number }Sentint Data for parsing
Optional
sortieData?: SortieDataSortie data for parsing
Optional
activationThe date and time at which the WorldstateObject started
Array of enemy levels
Optional
expiryThe date and time at which the WorldstateObject ends
Optional
idThe object's id field
Optional
isWhether or not this is a Vault job. No indication for difference of normal vs arcana vaults.
Optional
locationCorresponding chamber. Nullable
Minimum mastery required to participate
Array of strings describing rewards
A structured version of the reward pool
Array of standing gains per stage of job
What time phase this bounty is bound to
Optional
typeThe type of job this is
Reward pool unique name
Whether the void trader is active (at time of object creation)
Time delta string from now to the end
A string indicating how long it will take for the trader to arrive (at time of object creation)
Static
buildGenerate a job with async data (reward pool)
The syndicate mission data
The syndicate job expiration
The dependencies object
The created SyndicateJob object with rewardPool
Represents a syndicate daily mission