Construct a job without async data (reward pool)
The syndicate mission data
The syndicate job expiration
The dependencies object
Dependency Object
Optionalcharacter?: stringCharacter name for traders
OptionalkuvaData?: KuvaLogEntry[]Kuva data for parsing
Locale to use for translations
Optionallogger?: { debug: (message: string) => void }Generic logger to use if needed
OptionalsentientData?: { end: number; start: number }Sentint Data for parsing
OptionalsortieData?: SortieDataSortie data for parsing
OptionalactivationThe date and time at which the WorldstateObject started
Array of enemy levels
OptionalexpiryThe date and time at which the WorldstateObject ends
OptionalidThe object's id field
OptionalisWhether or not this is a Vault job. No indication for difference of normal vs arcana vaults.
OptionallocationCorresponding chamber. Nullable
Minimum mastery required to participate
Array of strings describing rewards
A structured version of the reward pool
Array of standing gains per stage of job
What time phase this bounty is bound to
OptionaltypeThe type of job this is
Reward pool unique name
Whether the void trader is active (at time of object creation)
Time delta string from now to the end
A string indicating how long it will take for the trader to arrive (at time of object creation)
StaticbuildGenerate a job with async data (reward pool)
The syndicate mission data
The syndicate job expiration
The dependencies object
The created SyndicateJob object with rewardPool
Represents a syndicate daily mission