import { node, nodeEnemy, nodeMissionType } from 'warframe-worldstate-data/utilities'; /** * A mission completed by the player * @module */ export default class Mission { /** * * @param {Object} mission The mission data * @param {string} locale The locale to return in */ constructor(mission, locale = 'en') { const uniqueName = mission.type || mission.Tag; /** * Node name * @type {String} */ this.node = node(uniqueName, locale); /** * Node unique name * @type {String} */ this.nodeKey = uniqueName; /** * Node mission type * @type {String} */ this.missionType = nodeMissionType(uniqueName, locale); /** * Node faction * @type {String} */ this.faction = nodeEnemy(uniqueName, locale); /** * Highest score earned in this mission * @type {number | undefined} */ if (mission.highScore) this.highScore = mission.highScore; /** * How many times the mission was completed * @type {number | undefined} */ if (mission.Completes) this.completes = mission.Completes; /** * Denotes a steel path node * @type {number | undefined} */ if (mission.Tier) this.tier = mission.Tier; } }