//#region src/Enemy.ts /** * An enemy killed/executed by player */ var Enemy = class { /** * Enemy's unique name */ uniqueName; /** * How many times the player has killed this enemy type */ kills; /** * The amount of kills that were headshots */ headshots; /** * The amount of kills that were finishers */ executions; /** * The amount of kills that were assits */ assists; /** * How many times this enemy type has killed the player */ deaths; /** * @param enemy The enemy */ constructor(enemy) { this.uniqueName = enemy.type; this.kills = enemy.kills; this.headshots = enemy.headshots; this.executions = enemy.executions; this.assists = enemy.assists; this.deaths = enemy.deaths; } }; //#endregion export { Enemy };