//#region src/Enemy.ts
/**
* An enemy killed/executed by player
*/
var Enemy = class {
/**
* Enemy's unique name
*/
uniqueName;
/**
* How many times the player has killed this enemy type
*/
kills;
/**
* The amount of kills that were headshots
*/
headshots;
/**
* The amount of kills that were finishers
*/
executions;
/**
* The amount of kills that were assits
*/
assists;
/**
* How many times this enemy type has killed the player
*/
deaths;
/**
* @param enemy The enemy
*/
constructor(enemy) {
this.uniqueName = enemy.type;
this.kills = enemy.kills;
this.headshots = enemy.headshots;
this.executions = enemy.executions;
this.assists = enemy.assists;
this.deaths = enemy.deaths;
}
};
//#endregion
export { Enemy as t };